4/17/2024 0 Comments Assigning keys in xplane 11![]() Using this button will allow you to correct for flight controls that don’t return to the center of their range–for instance, a joystick that moves left to right in a range of 0 to 100, but returns to 55 when you lets go of it. Without centering such a joystick, the aircraft would constantly roll to the right. Some flight control hardware may send a signal from 0 to 1,000 when a user moves a given control from one limit to the opposite, while another device may send a signal (given the same movement of a user’s hand or foot) from, say, – 6,000 to 3,992. The only way for X-Plane to know the range of a given joystick’s input is for the user to “teach” it.Īll it takes to teach X-Plane how to interpret your joystick’s signal-that is, to calibrate the joystick hardware-is to move all the axes of the joystick through their full range of motion while on the Axis tab of the Joystick & Equipment window. ![]() Be sure to move each of the joystick’s variable controls (that is, all sliders, joysticks, rudders, etc.) through their full range of motion. Take them all the way forward, all the way back, left, and right. All of this can be done quite rapidly, as X-Plane can monitor all the different inputs at once. ![]() Assigning Functions to ButtonsĮach of the buttons and switches on the joystick can be assigned a function within X-Plane (for example, toggling the brakes or landing gear). ![]() To do this, open the Buttons: Basic tab of the Joystick & Equipment window. As you operate your joystick’s buttons and switches you will see the box in the upper left corner change the number it displays. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |